Why Mixed Reality is the Future of Training in High-Risk Environments
- Ben K
- Nov 19, 2025
- 5 min read
Updated: Dec 30, 2025
Introduction
Training in high-risk environments, such as combat, aeromedical evacuation, emergency medicine, special operations, and frontline EMS, demands realistic, hands-on practice. This training requires real equipment, decision-making under pressure, and true-to-life environments.
Many organisations have turned to Virtual Reality (VR) simulation as a cost-effective alternative to expensive live exercises. While VR has its advantages, its limitations for medical training are becoming increasingly clear:
Inability to use real equipment
Lack of tactile realism
Reliance on controller-based interfaces
Low-fidelity visuals
Poor skill transfer
Minimal multi-user realism
No actual muscle-memory development
Unsuitability for mission-critical training
By 2025, the global training landscape is shifting from VR to Mixed Reality (MR), particularly with the introduction of high-fidelity headsets like the Varjo XR-4. This guide explains why MR is set to revolutionise training in these fields.
What Is Virtual Reality (VR)?
VR immerses the user in a fully digital environment. Everything is computer-generated, including:
Digital hands
Digital equipment
Digital patients
Digital aircraft or vehicles
Digital lighting
Digital physics
VR relies on controllers or hand-model approximations, which limits its effectiveness for fine motor skills or the use of real-world equipment.
Where VR Works
Introductory training
Cognitive walkthroughs
3D visualisation
Low-stakes simulations
Rehearsal of basic concepts
Procedures and decision-making
Where VR Fails
Medical procedures requiring dexterity
CRM / Human Factors
Aircraft cabin constraints
Real equipment usage
Interoperability between different equipment and services
Care under fire
These limitations have prompted organisations to seek a more realistic alternative.
What Is Mixed Reality (MR)?
Mixed Reality merges the real and virtual worlds into a single training environment.
In MR:
Learners see their real hands
Learners use real equipment (medical tools, monitors, radios, weapons, manikins)
The headset overlays a photorealistic virtual environment around them
Real and virtual objects interact accurately
Multi-user teams operate in the same synthetic space
BlueRoom’s MR system employs the Varjo XR-4, the world’s most advanced MR headset, featuring:
Human-eye resolution
Depth-accurate occlusion
Zero-motion-blur passthrough
HDR photorealism
Ultra-low latency
Perfect hand tracking
True fusion of virtual and real worlds
This technology enables trainees to perform actual tasks in a virtual environment, such as:
Inserting an airway
Controlling massive haemorrhage
Applying a tourniquet
Operating aircraft cabin equipment
Performing TCCC under fire
Using a real or simulated weapon
Treating a real manikin
Communicating using radios
Working inside virtual aircraft cabins
VR cannot achieve this level of realism.
Why Mixed Reality Is Replacing VR in 2025
Real Equipment, Real Hands, and Real Muscle Memory
While VR relies on controllers, Mixed Reality allows users to use their real hands. VR uses virtual objects, whereas MR employs real objects.
This is essential for:
Paramedics
Doctors
Anaesthetists
Aeromedical teams
Combat medics
Critical care professionals
Search and Rescue (SAR) teams
Police tactical medics
Special operations personnel
In MR:
You feel the weight of tools.
You hear the click of equipment.
You manipulate real objects.
You perform tasks exactly as you would in real life.
In VR:
You are reliant on controllers or hand tracking.
True Environmental Realism
MR uses high-performance computers to create the highest quality environments that feel real, including:
Full-scale aircraft
Realistic lighting
Authentic sound
Constrained environments
Realistic terrain
Weather conditions
Hazards
Airframe-Agnostic Reconfigurability (Unique to MR)
BlueRoom supports multiple aircraft, combat zones, pre-hospital scenes, hospitals, and more. There is no need for physical environments or fuselage replicas.
Mixed Reality vs Virtual Reality: A Full Comparison Table
Feature | Mixed Reality (BlueRoom) | Virtual Reality |
Real hands | ✔ | ✘ (controllers) |
Real equipment | ✔ | ✘ |
Real manikins | ✔ | ✘ |
Real weapons | ✔ | ✘ |
Aircraft cabins | ✔ | ✘ |
Airframe-agnostic | ✔ | ✘ |
Multi-user realism | ✔ | Limited |
Real muscle memory | ✔ | ✘ |
Photorealistic passthrough | ✔ | ✘ |
Stress & biometric tracking | ✔ | ✘ |
Suitable for TCCC | ✔ | ✘ |
Suitable for aeromedical | ✔ | ✘ |
Team-based CRM | ✔ | ✘ |
Why Medical, Defence, and EMS Organisations Are Transitioning to MR
Mixed Reality addresses the most significant training gaps:
✔ Limited access to aircraft
✔ Inability to rehearse in real environments
✔ High cost of live training
✔ Safety limitations
✔ Minimal realism in VR
✔ Reliance on digital controllers
✔ Inaccurate procedural practice
MR provides:
Deeper immersion
Better skill transfer
Higher student engagement
Safer high-stakes practice
Reduced need for aircraft
Better team-based rehearsal
More realistic medical scenarios
Custom mission rehearsal
Unlimited reconfigurability
BlueRoom: The World’s Most Advanced MR Training Ecosystem
BlueRoom offers:
✔ Mixed Reality Aeromedical Simulator
✔ Mixed Reality Full Mission Simulator (MR-FMS)
✔ Mixed Reality Tactical Combat Casualty Care
✔ BlueRoom Mission Control
✔ BlueRoom Biometrics
All powered by Varjo XR-4 and BlueRoom’s custom MR integration software.
Case Study: MR Aeromedical Training vs VR Aeromedical Training
Mixed Reality (BlueRoom)
Treat a real manikin in a virtual C-130J
Use real airway equipment
Use real monitors
Apply real tourniquets
Perform cabin workflow
Train CRM with multi-crew
Photorealistic aircraft cabin
Stress-inducing environmental cues
Virtual Reality
Controllers/hand tracking
Digital tools
Lower fidelity scenes
No physical constraints
No tactile realism
Case Study: MR TCCC vs VR TCCC
Mixed Reality (BlueRoom)
Real weapons
Real tactical procedures
Real medical tools
Real manikin
Smoke, lighting, explosions
Care under fire
HOT/WARM/COLD transitions
Multi-role teams
VR
Controller-based
Simplified scenes
No real tools
No weapon handling
No tactile realism
Requires controllers or hand tracking
When Should Organisations Use VR Instead of MR?
VR is appropriate for:
Early orientation and familiarisation
Low-stakes cognitive walkthroughs
Basic decision training
Procedure-based training
Basic concepts
But VR is not appropriate for:
Clinical skills
TCCC
Aeromedical workflows
Multi-crew aviation
Search and rescue
CRM
Specialist care
Care under fire
High-stakes simulation
Frequently Asked Questions
Is Mixed Reality better than VR for medical training?
Yes, if your objective is to practice fine motor skills using real equipment.
Can MR simulate an aircraft cabin?
Yes. MR can load full-scale airframes of fixed and rotary wing platforms.
Can VR simulate care under fire?
VR can simulate visuals; MR enables real-world tasks in a live-fire environment.
Is BlueRoom used by the Army?
Yes, BlueRoom is used by the Royal Australian Air Force and Royal Netherlands Army, among others.
Does MR require a physical fuselage?
No, BlueRoom is airframe-agnostic and allows for training within any synthetic airframe using any equipment.
Which headset is best for MR?
Varjo XR-4 is used exclusively by BlueRoom.
Does MR provide better skill transfer than VR?
Yes, assuming the skill transfer required is a hard skill requiring the use of one's real hands and physical tools.
Is MR the Future of Simulation Training?
VR was an important step in training evolution, but 2025 belongs to Mixed Reality.
BlueRoom’s MR ecosystem enables:
Realism
Safety
True skill transfer
Multi-role coordination
Airframe-agnostic mission rehearsal
Cost-effective high-complexity training
The highest fidelity training available
For military, aeromedical, EMS, university, and hospital environments, Mixed Reality is not just a “nice-to-have.” It represents a fundamental shift in training capability.



